Not a Clone

 

Factsheet

Developer:
Omiya Games
Troy, New York
Release date:
October 13th, 2016
Platforms:
iPhone and iPad
Android
Website:
www.omiyagames.com/portfolio/not-a-clone
Regular Price
USD $3.99

Description

What if you were given a backdoor pass to a site filled with the hottest mobile games currently climbing the charts? What if just by playing the games well enough, you were able to earn money to buy even more games? Would you jump at the chance or just let it pass? Not A Clone is a frantic exercise in quick-thinking and even quicker responding. Featuring over two dozen original and parody micro-games, you must play through them one after another, chaining your successes into the highest score imaginable for possible fame and prizes. Beat your friends to the top of the leaderboards! Earn Zeni to purchase more games! You have five seconds to get through each micro-game that is thrown at you by following the instructions that appear on the screen. The further you go, the harder it gets. How long will you last before your device runs out of power? Will you earn enough to unlock your next challenge? Will you know which games are being parodies and which games are not a clone?

History

Game Jam Release

Omiya Games originally developed the game for #OneGameAMonth challenge on April, 2013. Per the namesake of the game jam, it was created within a month by one developer, Taro Omiya. The optional game jam theme that inspired the game was, "fair." Oddly enough, the project actually served two purposes: one, to have the developer learn and review the new Unity UI framework, which was being released as a beta by the time the game jam happened; and two, to let out some steam on the developer's experience with making mobile games. Intended to be a satirical commentary on the mobile app stores, the rough web version proved to be surprisingly popular on web portals such as GameJolt.

Development for Mobile Remake Begins

On February 2015, the studio announced it had began developing the new mobile app. Not a Clone would be remade with new graphics and polished UI for the iOS and Android platform. In addition, the game would be better streamlined with microgames needing to be unlocked through an in-game store and currency.

Not a Clone Released

The first version of the app released on October 13th, 2016.

Features

  • Featuring over 30 fast-paced games to play and master!
  • Earn Zeni to purchase more games and special items, such as the Dis-Coin-Bobulator and the Lucky Rabbit's Foot Mod!
  • Participate in the online leaderboards so you can compete against other players and become the envy of your friends!
  • Collect achievements to mark your accomplishments and increase your global rankings!
  • Listen to a colorful cast of characters joke and comment on the world of mobile gaming.

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Videos

Trailer


Selected Articles


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About Omiya Games

A prolific, award-winning experimental game studio operated by one person, Omiya Games pushes the boundaries of what's possible with games by challenging the player with strange and enduring experiences.

More information

More information on Omiya Games, our logo & relevant media are available here.


Team & Repeating Collaborators

Taro Omiya
Game Designer, Programmer (Omiya Games)
Astra Wijaya
Artist
Chase Bethea
Sound Designer, Voice Actor
Robert Denner
Writer
Dylan Bramblett
Programmer
Spencer Bambrick
Music Composer (Serial Lab Studios)
Lauren Pham
Voice Actress
Jason Harlow
Artist (Rumblecade)